Turns are determined based on SPD values of the player and each enemy. The character with the highest SPD stat goes first. This is measured at the beginning of every Full Turn. If two characters have the same SPD stat, the game performs an RNG roll that gives the player character a slight advantage. (60/40)
A Full Turn is incremented after all characters have completed their actions for their individual turns.
Each character can perform an action to use their individual turn. For example, if the player is against 2 enemies, then each character can use an ability, if able, to complete their individual turns. When all individual turns are completed, a full turn is completed.
Damage is calculated using this formula (Ability power) * (Scaling stat + Buffs) / (DEF Stat + DEF Buffs) = Final Damage (If LCK roll succeeds, multiply Final Damage by 1.5) (If there is a mitigation ability active on the target, divide the final damage by the guard percentage)
During combat, the player character and enemy characters can be afflicted with negative effects. These effects can include stat debuffs (i.e. ATK -2), or specific hindrances (i.e. Poison damage each turn, must act last regardless of SPD stat, etc.). These effects will alter battle states on an individual basis, check the Abilities table for individual descriptions.
Similar to negative effects, positive effects grant bonuses or buffs to characters in battle. These bonuses can affect stats or character states, just like negative effects. Look at the Abilities section to see descriptions.
Before entering a combat room, the player is shown Enemy Information. With this knowledge, players can select which abilities they want to use in the battle. Players can select up to 4 abilities to use in combat. Players are shown the list of all their known abilities and will be prompted to confirm their selection before proceeding into combat.
When the player defeats an enemy, they can use a turn to consume them to either A) consume their ability to add to their list, or B) consume an enemy whose ability they already know to heal some HP. If the player does not choose to consume an enemy before combat is completed, they will be given an opportunity after the battle is won to consume one enemy. If the player character has fewer than 4 abilities equipped during battle and they consume an enemy with an ability not in their list, that ability will be added to their currently equipped abilities.
Each floor of the “dungeon” will have a branching path that showcases what rooms can be accessed on their play through.