This feature consists of giving players time blocks for their day. These blocks have energy values that consume the player's daily allotted energy. Once the player's daily energy is used up with tasks, they can no longer add tasks to their to-do list. Players receive a bonus (income, energy, stat increase points) for completing all the tasks they set out to do in the day. Players can begin their days without filling up the to-do list completely, however, they will not receive bonuses if they don't have the minimum amount of tasks. Energy is the only simplified resource in this system, but time will still pass while performing tasks, if the player runs out of time to complete all the tasks in their to-do list, they will not receive the bonus.
Players can bring up their to-do list from the bottom of the screen. They are presented with the possible items on the left of the notebook and they can drag them into the slots on the notebook to put them in their to-do list. As they add new items to the list, the energy consumption indicator goes up, when it is full, they cannot add more and the item will return to the list if they try to put it in the list without space.

Players will be presented with all available tasks for the day, these will be separated by tabs. These tasks will encompass all the activities in the game, but they will be presented with more varied options within an activity if their level is high enough. Each time block has an associated energy value, once the player cannot add another time block to their To-Do List, the list will be considered "Full".
